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Version 0.3.0 is a big improvement. I'm currently on "Count True", there is no description, what's the value of the treshhold. There is also no description of the task in the editor window.

(1 edit)

Oh no, I'm out for the day but will write the descriptions tonight. 

From memory I usually use 100, 125, or 150

Edit: Updated descriptions

As a zachlike fan i really liked this. I played it some days ago too and like the new look. But i got stuck due to a bug (i think) on "Port Timeout" level: my solution has 8 total timeout but still doesnt run. I think it would sense to refresh it when it loops again at the end or after CONT or by making the PULL instruction have 0 cost

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Hey George, thanks for the feedback!

I think you're right there's a bit of clunk to clean up around the Port Timeout - it's an interesting mechanic that I need to design more puzzles for to get a better feel for - just added to my TODOs :)

I have the same problem, maybe you should set optional goals, like cycles and loc, giving a star, if the goal is meet. I'm sure, most of the players will try to reach the goals. In other games it's common, that you have different solutions to reach the goals.

Apart from that bug I like the game.

Thank you for your feedback, Kalle.


I have histograms planned for 0.4.0, but perhaps adding challenges like "solve without branching" could be interesting too

Awesome stuff!

Thanks Bart